This unit ran July 6 – August 6, 2026 at Collins Middle School, Salem MA. Archived as taught. Not maintained. All 20 days
Day 11 · Week 3 · Field Trip 3

Georges Island

Boston Harbor. The front door of the city. This is where the story you have been following ends.
0

What today is

Read this before we roll · trip day · no Chromebooks

Yesterday the story hit the sandbar. Today you stand where it ended for the men who lived. The captured pirates were carried to Boston. Tried in the town. And that November, six of them were hanged by the water's edge.

Boston Harbor was the city's gateway. Every ship in, every ship out, past the islands, down one narrow channel. The harbor itself was a message board, and sailors knew how to read it. Today you learn to read it too.

Ride out LEAP has the wheels to the ferry dock.
Ferry out eyes up. The lookout race is live on the water.
Georges Island high ground, sketch-map, lunch at the rally point.
The write your log, in a voice you choose before you write.
Ferry back, ride home headcounts at every boarding. Answer yours loud.

Weather gets a vote on any harbor day. If the ferry says no, we run the harbor story in class instead. Your teacher makes that call.

1

Pack your kit

Tonight, or before the vans · solo
  1. Your Day 11 sheet, folded small, in a pocket. Kayak day the paper stayed home. Today it sails with you. Rig it first (below).
  2. A pencil, not a pen. Damp paper takes pencil. A spare is smart.
  3. Water bottle, full. Do not count on refills out there.
  4. Lunch. It travels with us. Pack it to carry.
  5. Layers. Harbor wind is real. The city can be hot while the ferry deck is cold. A layer you can tie around your waist beats a shiver.

Rig the sheet like this:

Cover: your name, "Day 11," the date
Inside left: HARBOR SKETCH your map of the approach draws here
Inside right: THE VOICE your log entry, in the voice you choose
Back cover: MY COURSE the tracker rides even on trip days. Today it matters most.
2

The ferry mission: the marker island

On the water, heading out · eyes up, hands in

Out in the harbor sits a scrap of an island with a black and white marker on it. Nix's Mate. Almost nothing left above the tide. Every ship entering Boston passed close to it. Keep watch on the way out.

The real story. In 1726 the pirate William Fly was hanged in Boston. His body was hung up on Nix's Mate in an iron cage called a gibbet, so every crew sailing in would see it. A warning at the front door: this city hangs pirates.

Get the dates straight. Fly died in 1726. That is nine years AFTER the six men from our story were hanged. Different pirate. Different chapter. Nobody from the Whydah's story hung in that cage.

The legend. Old stories say the island keeps shrinking to prove a hanged man was innocent. A curse. Good campfire story. File it red: legend, not record. The sea and the years wore the island down. That is the whole mystery.

How we sort record from legend →

While you watch for it, read the water. See the red and green channel markers? Big ships cannot sail just anywhere. The deep water is a narrow road. It ran the same way in 1717.

THE LOOKOUT: first sailor to spot Nix's Mate and call it wins 5 league points for their crew. Second call takes 2. Call it from your seat. Point, do not run. Nobody moves for it.
3

The island mission: sketch-map the approach

On Georges Island · high ground · pencil out

Georges Island sits at the harbor's throat. Climb to the high ground by the fort walls and the whole approach lays out below you. This is a lookout's view. Map it on your HARBOR SKETCH page.

A finished sketch needs five things:

  1. The GATEWAY. The narrow water where ships pass from open sea into the harbor. Find it. Mark it. Label it.
  2. The CHANNEL. The deep road the big ships follow. Watch one ship for a minute and draw the line it takes.
  3. The CITY. Boston on the skyline. The prize this harbor protects. Mark it.
  4. Your route. Dot the line the ferry sailed. Put an X on Nix's Mate if you can find it again from up here.
  5. Finish like a mapmaker. Compass rose. A title. Your name and the date.

One warning about the fort. The stone walls around you are Fort Warren, started in 1833. More than a century after our story. Same idea, later layer: guard the gateway. In 1717 there was no fort here. The harbor's defenses were shoals, channels, and fear.

Bonus spot: look seaward for a white lighthouse on a far island. Boston Light. The station was first lit in 1716, one year before the wreck. The tower standing now was rebuilt in 1783. The light is older than almost everything else you can see.

HARBOR HUNT: first crew to show a finished sketch with all five things wins 5 league points. Your teacher judges. If two crews tie, neat beats fast.
4

The voice mission: pick before you write

Decide on the ferry out · write on the island or the ride back

One log entry today. Before you write a single word, pick whose eyes you borrow. The voice decides what the harbor looks like.

THE CAPTURED MAN sailed in to be judged, 1717. What does the gateway look like when it is closing behind you?
THE BOSTON OFFICIAL watching from the town. The law is about to win. Is that how it feels?
THE FREE SAILOR coming into port past the warnings. The harbor is talking to you. What is it saying?

What the record says. Hold these facts while you write:

  1. April 26, 1717. The Whydah wrecks off Cape Cod. 146 aboard. Two survive her: Thomas Davis and John Julian.
  2. The same night, a small ship of Bellamy's fleet, the Mary Anne, runs aground nearby. Seven of her men are taken.
  3. Nine prisoners go to Boston. The trial comes that October.
  4. November 15, 1717: six of the men taken from the Mary Anne are hanged at the Charlestown gallows, by the water's edge. Two men walk free. John Julian, the Whydah's pilot, is never tried. He is sold into slavery.
  5. Cotton Mather, a name you know from Salem's witch trials, preached to the prisoners and walked with them at the end.

Say it right. The six who hanged came off the Mary Anne. They were not Whydah survivors. A storyteller who mixes up the facts loses the crowd's trust. You are a storyteller now.

The people of the Whydah →
5

Ashore rules

Non-negotiable · dock to dock
  1. On the boat, the crew's word is law. Sit where they say. Stay seated while we move. Hands and gear inside the rail. The harbor keeps whatever you drop.
  2. Headcounts at every boarding. Know your number. Answer it loud.
  3. Buddy pairs on the island. You see your buddy at all times. When the rally call goes up, you both move to the rally point. Fast.
  4. The fort has dark rooms, steep stairs, and closed doors. Closed means closed. No exceptions. No explorers.
  5. It is a park. Take nothing but your sketch. Leave nothing but footprints. Lunch trash rides home with us.

Feeling green on the water? Tell an adult early. Fresh air and eyes on the horizon beat toughing it out.

Fort Circle

3 minutes · last rally point, before the ferry · standing ring

One ring inside the fort walls. One sentence each: what should the last line of the Whydah's story be? You are standing where stories about this harbor end. "Pass" counts.

The Question

On the ferry back · think it, then say it to your first mate

Standing at the harbor gateway, how does where a story ENDS change how you'd tell it?

You know the Whydah's ending now. A courtroom. A gallows by the water. If you started telling the story from HERE, what would you tell first? What would you leave out? Would it still sound like an adventure?

Captain's Log

On the island or the ride home · in your CHOSEN voice

Today the log breaks its own rule. Not your adopted ship's captain. The voice you picked in Mission 4 writes today's entry.

LOG IT: One entry on THE VOICE page. Three or four sentences from inside the harbor. What your person sees at the gateway. What they feel. Use one real detail you actually saw today: the marker, the channel, the wind, the city. Real details make a voice believable. Date it like a sailor: "23 July 2026."

Fast pencil? Add one line from your adopted ship's captain entering a harbor somewhere tonight. Every harbor is a gateway to somebody.

Chart Your Course

3 minutes · solo · back cover, MY COURSE

Pitch Day is Thursday, July 30. That is ONE WEEK from today. Time to lock your person.

  1. Look at your two names. Circle ONE. That is your person now. Use the harbor test: would today's ending have mattered to them? Feared it? Cheered it? Never heard of it?
  2. Read your two formats out loud to yourself. Which one can hold an ending? Star it. Next week you stand and claim.
Your Project HQ →

You lock the person today so that next week you only argue for HOW. That is what a pitch is.

gatewaychannelgibbetlegend

gateway = the one narrow way in or out. Hold it and you hold the city · channel = the deep-water road a big ship must follow · gibbet = an iron cage that displayed a dead pirate as a warning to sailors · legend = a story kept alive by telling, not by records