This unit ran July 6 – August 6, 2026 at Collins Middle School, Salem MA. Archived as taught. Not maintained. All 20 days
Day 12 · Week 4 · Pitch Week

Lost and Found

Lost in 1717. Found in 1984. Same map. Today you dig, and you log every find like a pro.
🧭

First: Your Project

5 minutes · solo · this happens FIRST all week

Thursday you commit to your final project — on paper, to the facilitator. Three days. Today's job is small: know the menu.

  1. Open the project menu. Read all twelve formats. Actually read them.
  2. On MY COURSE (back cover), write TWO formats you could see yourself building.
  3. Notice which ones need supplies. Thursday's form is how supplies get bought — no form, no supplies.
Open the project menu →

Tomorrow you narrow to one. Wednesday you lock. Thursday you claim it. Small steps, every day.

0

Rig your sheet

5 minutes · solo · paper + pencil

One sheet, folded like a book. Cover: your name, "Day 12," the date. Then:

Page 1: THE DIG your 6x6 grid. Copy the one below, BIG.
Page 2: FINDS LOG every find gets logged by its square. Captain's Log lands here too.
Back cover: MY COURSE person locked. Today is format day.
Letter first, then number. So B4 means column B, row 4.
ABCDEF
1
2
3
4B4
5
6

36 squares. Every square has a name. Draw yours big enough to write one word inside a square. Your grid is your instrument today. Rig it right.

1

One Map, 267 Years

~8 minutes · with your first mate · one Chromebook per pair

One mission fails. One mark on a map survives it. 267 years later, that mark finds a ship. Watch how.

April 26, 1717 our ship breaks apart in a storm off Cape Cod. The sea keeps her.
One week later mapmaker Cyprian Southack rows a shortcut called Jeremiah's Gutter to reach her. Too late. The beach is picked clean. He posts notices. Nobody returns a thing.
Before he sails home almost empty-handed, he does ONE thing right: on his chart, in his own hand, he marks where she went down.
1984 diver Barry Clifford reads that same 267-year-old mark and finds her. In 1985 his crew raises a bell: THE WHYDAH GALLY 1716. Proof.

Southack's mission was a failure. His mark was not. That is the whole lesson before you touch a grid: a location can outlive everything else about a story.

Open Southack's chart → The real finds →
  1. Find Southack's wreck note on the chart, near Wellfleet. He spelled the ship "Whido."
  2. Find his note about the dead. The town buried 102 men from our ship.
  3. Look at the shape of the Cape. He charted it from a small boat in rough weather. What would you double-check before trusting it?
LOG IT: Top of your FINDS LOG page, one line: the salvage failed, so what did Southack actually bring home that mattered?
2

Mark Your Dig

~10 minutes · solo, then crew huddle · chart on screen, grid on paper

The chart gets you close. Close is not found.

The wreck lies under sand off Marconi Beach, near 41.891 north, 69.957 west. Divers there do not wander around with shovels. They drop a grid on the seabed and give every square a name. Then they dig square by square.

Pretend your 6x6 grid is that patch of seabed. Time to bet.

  1. Study the chart one last time. Then look at your 36 squares.
  2. Pick the one square you would dig first. Gut call. Mark a small dot in it.
  3. Under the grid, one line: why that square?
  4. Crew huddle: compare dots. Agree on your crew's opening call for the game.
CALLED SHOT: when your crew's opening call gets played in THE DIG, if that square turns out to hold a real find, your whole crew banks 1 bonus point before the game even really starts. Gut calls count.
3

THE DIG

~25 minutes · whole room, crew vs crew · paper only, lids down

Your teacher holds the seabed: a fixed map of the 36 squares, kept on their own screen, nothing printed, nothing handed out. Eight squares hold something. The rest are sand. The squares don't move once the game starts, so a smart guess is a real bet, not a coin flip.

Down there somewhere: coins. A bell. A shoe. Concretions. A concretion is sand and rusted iron fused into one rock. Surprises hide inside.

  1. Crews call in turns. One square per turn. Letter first, like a sailor: "B4."
  2. Your teacher calls back what is there. Every crew marks every call on their own grid. X for sand. A word for a find.
  3. A dug square stays dug. Call it again and your turn is gone. The grid remembers. So should you.
  4. A find counts only when it is in your FINDS LOG: square, find, one line on what it might tell us. No square, no find.
  5. Watch where the hits land. Wrecks leave patterns. Crews that read the pattern win.

Teacher note: nothing to print. The answer grid lives in runsheets.html (d12) on your own device — same drive, no handout, never shown to the room.

LOG IT: FINDS LOG, one line per find: SQUARE · FIND · what it might tell us. Write it so a stranger could redo your dig.
THE DIG: first crew to 3 logged finds: 5 points. Second crew: 2. The bell is special. It names the ship. Raise it for 1 bonus point.

When the seabed empties, your teacher reveals the answer grid. Look at the shape the finds make. Wrecks do not scatter randomly. Crew done logging while others dig? Sharpen your tell-us lines. Best one in the room wins points. Then Whydah’s Voyage awaits.

Proof Circle

6 minutes · whole crew · talking piece

Divers proved a whole ship with objects. Now you. The talking piece goes around: name one object that would prove YOUR life to a digger in 300 years. One object. Explain only if you want to. Pass counts.

The Question

2 minutes · think, then write

Why does evidence matter for the story you tell?

A shoe in a glass case is just sad. A shoe logged at one square of one wreck became a real boy named John King. Location turned a thing into a story.

LOG IT: One sentence at the bottom of your FINDS LOG: why does WHERE you found it matter as much as WHAT you found?

Captain's Log

5 minutes · solo · in your captain's voice

Three hundred years from now, divers drop a grid on YOUR ship's wreck site. They raise one object.

LOG IT: What is the object? What true thing does it prove about your ship? What would it get wrong? Two or three sentences, captain's voice. Date it like a sailor: "27 July 2026."

Chart Your Course

3 minutes · solo · back cover, MY COURSE

Pitch is Thursday. Your person is locked. Today you pick the HOW.

  1. Write your person's name at the top of MY COURSE. Ink it. Locked.
  2. Look at your two formats. Which one shows your person's evidence best? Circle one.
  3. One line: why that format fits that person.
Your Project HQ →

Thursday you stand up and say it in under a minute: one person, one format, one reason. That is the whole pitch. You are closer than you think.

salvagegridarchaeologyevidence

salvage = saving what you can from a wreck · grid = squares with names, so every find gets an address · archaeology = reading the human past from the things people left behind · evidence = a find that can prove part of a story