This unit ran July 6 – August 6, 2026 at Collins Middle School, Salem MA. Archived as taught. Not maintained. All 20 days
Day 4 · Week 2 · The Atlantic Machine

Adopt a Ship

A real ship, at sea right now. Yours. Starting today, you keep its log.
0

Rig your Logbook sheet

2 minutes · solo · paper + pencil

One sheet, folded like a book. Cover: your name, "Day 4," the date. Then set up three pages inside:

Page 1: CAPTAIN'S LOG your adopted ship starts its story here
Page 2: THE TRIANGLE you'll draw the Atlantic and its three legs
Back cover: MY COURSE your final project tracker. It rides with you every day now.

From today until the Showcase, every class ends with your Captain's Log and your Course. That's how sailors did it. One page a day, every day, no matter what.

1

Adopt Your Ship

~12 minutes · with your first mate · one Chromebook per pair, but EACH of you adopts your own ship

Right now, this minute, thousands of real ships are crossing the ocean. You can see every one of them. Pick yours.

Open the live harbor view → Or the whole Atlantic →
  1. Start in our harbor. Pan around Salem and Boston. Every arrow and dot is a real vessel.
  2. Click ships until one feels right. That's your ship for the rest of the unit.
  3. Write on your CAPTAIN'S LOG page: ship name · type · flag · where it's headed.
LOG IT: Your first Captain's Log entry. Two or three sentences in the captain's voice. Where are you? What's your cargo? What are you worried about? Date it like a real log: "13 July 2026."
SHIP BINGO: first crew to find all four wins points. A tanker. A cargo ship. A ship sailing to another continent. A ship with a name that makes you smile. Shout when you have all four.
2

Draw the Triangle

~12 minutes · pairs · paper (map sheet if you got one, freehand is fine)

Ships in 1717 didn't sail wherever they wanted. Wind decided. Near the equator the trade winds blow west. Up north the westerlies blow east. Together they spin the Atlantic like a giant slow wheel called the gyre. Sailors rode it like a conveyor belt.

That wheel forced a route with three legs. On your TRIANGLE page, draw the Atlantic: Europe top right, Africa bottom right, the Americas on the left. Then draw and label the legs:

  1. Leg 1: London south to West Africa. Cargo: trade goods and money.
  2. Leg 2: West Africa west to the Caribbean. Cargo: enslaved people. The Whydah was built for this leg. She carried 367 human beings. She is named for the slave port of Ouidah.
  3. Leg 3: The Caribbean north and east, home to Europe. Cargo: sugar, silver, profit.
LOG IT: Label every leg with its cargo. All three. Leg 2's cargo was people. Write that word on your map. A map that skips it is lying by leaving out.

Yesterday's callback: whose eyes is YOUR triangle map drawn from? The merchant counting profit sees one map. A person chained below deck sees another. Hold that thought for tomorrow.

3

The Machine, Then and Now

~10 minutes · pairs

Now zoom out. The whole world's shipping, live.

Open the global live map →
  1. Where do ships bunch up today? Look at the Atlantic. Look at the narrow squeezes.
  2. Put your paper triangle next to the screen. Is the ocean still a machine with set routes? What changed? What didn't?
  3. Your adopted ship is part of this machine. Whose stuff is it carrying? Who gets paid?
LOG IT: One sentence, two halves: "In 1717, ______ benefited when a ship crossed the Atlantic. Today, ______ benefits." Be specific. "People" is too easy.

Fast finishers: sketch "Routes of My Life" on scrap paper. Five places that made you, connected by lines. It becomes raw material for a story map project. Or earn game time: Whydah’s Voyage awaits.

Chart Your Course

3 minutes · solo · every single day from now on

Back cover, MY COURSE. Two short lists:

  1. My top 3 people. Whose eyes might you tell this story through? (Browse the People tab if you're stuck.)
  2. My top 3 ways to tell it. Map, comic, song, performance, newspaper, exhibit... (The full menu lives in Your Project HQ.)
Your Project HQ →

Pitch Day is Thursday, July 30. Every day your lists get sharper. By next week: top 2. That's how a real project gets chosen: not one big decision, lots of small ones.

triangle tradegyretrade windsempire

triangle trade = the three-leg Atlantic route that moved goods, money, and enslaved people · gyre = the giant slow wheel of ocean currents · trade winds = steady winds that blow toward the west near the equator · empire = one country ruling lands and people far away